In-game environments powered by Remedy's Northlight engine. The look of the chamber area had to be matched with the live action materials.
I was responsible for modeling, texturing, material creation, set-dressing, collision setting, and level optimization.
Credits:
Stuart McDonald (art direction)
Ville Assinen (concept art)
Janne Pulkkinen, Elmeri Raitanen (vfx)
Kari Huttunen (environment art)
Laurent Harduin (lighting)